<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Tutorial on OPAL — O3DE Project Asset Launcher</title><link>https://opal.o3dm.net/categories/tutorial/</link><description>Recent content in Tutorial on OPAL — O3DE Project Asset Launcher</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://opal.o3dm.net/categories/tutorial/index.xml" rel="self" type="application/rss+xml"/><item><title>Getting Started</title><link>https://opal.o3dm.net/docs/get_started/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://opal.o3dm.net/docs/get_started/</guid><description>&lt;p&gt;This guide takes you from &amp;ldquo;I don&amp;rsquo;t have OPAL yet&amp;rdquo; to &amp;ldquo;I&amp;rsquo;m looking at the O3DE Editor with my project open&amp;rdquo; in about ten minutes. There&amp;rsquo;s no prerequisite knowledge of O3DE — but if you&amp;rsquo;ve used Unity Hub or the stock O3DE Project Manager, the flow will feel familiar.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="1-install-opal"&gt;1. Install OPAL&lt;/h2&gt;
&lt;p&gt;Head to the &lt;a href="https://opal.o3dm.net/download/"&gt;Download page&lt;/a&gt; and grab the installer for your platform. Run it. On first launch, OPAL will ask for a workspace directory — this is where projects go by default. Pick something with a few GB free. You can change it later in Settings.&lt;/p&gt;</description></item><item><title>Features</title><link>https://opal.o3dm.net/docs/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://opal.o3dm.net/docs/features/</guid><description>&lt;p&gt;Once you&amp;rsquo;ve followed &lt;a href="../get_started/"&gt;Getting Started&lt;/a&gt;, this is where to dig into the details. Each page covers one feature area — what it does, how it&amp;rsquo;s configured, and the edge cases worth knowing.&lt;/p&gt;
&lt;h2 id="in-this-section"&gt;In this section&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="engines/"&gt;Engines&lt;/a&gt;&lt;/strong&gt; — Install, remove, and switch between O3DE engine versions. Installer builds and source builds.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="projects/"&gt;Projects&lt;/a&gt;&lt;/strong&gt; — Create, import, build, and launch projects. Engine pinning and per-project overrides.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="gems/"&gt;Gems&lt;/a&gt;&lt;/strong&gt; — Browse configured repositories, enable gems per project, and manage custom gem sources.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="queues/"&gt;Queues&lt;/a&gt;&lt;/strong&gt; — How OPAL schedules downloads, builds, and long-running tasks. Pausing, cancelling, and priorities.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="settings/"&gt;Settings&lt;/a&gt;&lt;/strong&gt; — Workspace paths, default engine, build preferences, update channel, and telemetry.&lt;/li&gt;
&lt;/ul&gt;
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